Noah
30
So, let’s get on the same line.
This is the code we got:
game.Players.PlayerAdded:Connect(function(player) --When player joins get player instance.
player.Chatted:Connect(function(msg) --Detect when the player joined chats and get the message text.
local SplitMessage = msg:split(" ")
if SplitMessage[1] == "!fail" then
local NameOfPlayerToFail= SplitMessage[2]
local PlayerToFail = game.Players:FindFirstChild(NameOfPlayerToFail)
end
end)
end)
What do you think we do next?