Hiya! I have this code, but I want the division tag to change based on their team, currently it is what team they join on. I’ve worked to the best of my ability, but I am horrible at scripting, any help is appreciated.
local GUI = script.OverheadUI
game.Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(Char)
local CloneGUI = GUI:Clone()
local Username = CloneGUI.Username
local Rank = CloneGUI.Rank
local SecondRank = CloneGUI.Division
local SecondGradient = CloneGUI.Division.Gradient
local maingroup = 11357231 -- Change it to your main group ID
Username.Text = Player.Name
SecondRank.Text = Player.Team.Name
if Player:IsInGroup(maingroup) then
Rank.Text = Player:GetRoleInGroup(maingroup)
end
CloneGUI.Parent = Char.Head
SecondGradient.BackgroundColor3 = Player.TeamColor.Color
end)
end)
(Here is an image)
Noah
2
Do you have any error logs?
1 Like
No, it goes to the team the player joins on, but doesn’t change when the player changes teams.
Noah
4
In that script you don’t detect when the player changes team, do you?
1 Like
I don’t think so, but I don’t know how to make that.
If I found how to detect the change, how will I make it update the tag?
Noah
8
No worries, you can detect team changes:
local TeamsService = game:GetService("Teams")
for _, team in pairs(TeamsService:GetTeams()) do
team.PlayerAdded:connect(function(player)
print(player.Name.. " has joined " ..team.Name)
end)
end
Thanks so much! I’ll try that, once I do that, would I just saw to run the script again?
Noah
10
You could use your old script, yes.
system
Closed
12
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