Afk System Roblox

Server Code:

local ReplicatedStorage = game:GetService("ReplicatedStorage")

local Focused = ReplicatedStorage:WaitForChild("Focused")
local UnFocused = ReplicatedStorage:WaitForChild("Unfocused")

local GroupId = 7
local MinRank = 0

local function CreateForceField(player)
	local forceField = Instance.new("ForceField")
	forceField.Visible = true
	forceField.Parent = player.character
	for _,v in player.character:GetDescendants() do 
		if v:IsA("MeshPart") then 
			v.Material = Enum.Material.ForceField
		end
	end
end


local function RemoveForceField(player)
	player.Character.ForceField:Destroy()
	for _,v in player.character:GetDescendants() do 
		if v:IsA("MeshPart") then 
			v.Material = Enum.Material.Plastic
		end
	end
end

local function CheckRank(Player) 
	if Player:GetRankInGroup(GroupId) >= MinRank then 
		return true 
	end
end

Focused.OnServerEvent:Connect(function(Player)
	local CheckIfAllowed = CheckRank(Player)
	if CheckIfAllowed == true  then
		RemoveForceField(Player)
	end
end)


UnFocused.OnServerEvent:Connect(function(Player)
	local CheckIfAllowed = CheckRank(Player)
	if CheckIfAllowed == true  then
		CreateForceField(Player)
	end
end)

Client Code:

local InputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")

local Focused = ReplicatedStorage:WaitForChild("Focused")
local UnFocused = ReplicatedStorage:WaitForChild("Unfocused")



InputService.WindowFocused:Connect(function()
	Focused:FireServer()
end)

InputService.WindowFocusReleased:Connect(function()
	UnFocused:FireServer()
end)

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