Source code:
local ChatService = game:GetService("Chat")
local Messages = {
["1"] = {
"Hello, welcome to another cookie tech video!",
"In todays tutorial, I'm going to show you how you can make an auto training speech command, just like this!",
},
["2"] = {
"Keep in mind, all source code used in todays video are found in the description down below!",
"With all of the being said, remember to like, subscribe & join the forums!"
}
}
local Currentmessage = 1
local command = "/start_speech"
local GroupId = 0
local RankId = 0
game.Players.PlayerAdded:Connect(function(player)
if player:GetRankInGroup(GroupId) >= RankId then
print("access granted")
player.Chatted:Connect(function(Message)
local SplitString = string.split(Message, " ")
if SplitString[1] == "/start_speech" then
local Message_Set = Messages[SplitString[2]]
for i, v in Message_Set do
ChatService:Chat(player.Character.Head, v)
wait(#v * 0.15)
end
end
end)
end
end)