I don’t think moderators would go out of their way to ban toxic people as that is the least of their concerns, they would be more concerned on the hackers.
Yup, there are way too many hackers, the first cause of action is to remove the hackers.
I know there is a game that instantly kicks a player when they load up a “injector tool”, which is impressive, but I’m sure that the owner of the game doesn’t want to share that. That is so that the hackers can’t find a bypass around the tool.
Many games have started to use an anti-hack system now. I find that impressive and I wonder if I would be able to create one, but I’m not sure I could manage it.
Every day there’s usually that one hacker in my server … yet they always say in the changelogs that they ‘improved anti-cheat.’ That may be so, but they don’t seem to care much.
It is possible to create one, however according to my knowledge they are extremely complicated to make. It requires a lot of scripting and possibly help from external programs as well to detect exploits.
That’s the hard part, it’s pretty difficult to detect injectors, in addition to that you don’t want to stop your own scripts from becoming un-usable due to your anti-cheat blocking it.