For any Minecrafters out there, you may know that Mojang Studios recently shipped out a new Minecraft Bedrock Preview (preview is the future replacement of the beta), and it contained a lot of new changes and stuff in preperation for 1.19 and the Warden.
However, I found one thing in perticular that I found very interesting that I never thought would happen.
As a Minecraft: Bedrock Edition player who mainly plays on an iPad Pro, I found this perticular statement interesting;
Now, let me explain what the RenderDragon is before we continue.
The RenderDragon is a rendering engine used in Bedrock Edition that runs on DirectX and OpenGL ES. In Bedrock Edition, it is currently available on Windows 10, Windows 11, Xbox One, PlayStation 4, and iOS/Android [upcoming BE 1.18.30]. It will be included on all platform eventually.
(Source: Minecraft Fandom Wiki)
So, this is really surprising to me because … according to my knowledge, iPadOS/iOS only uses OpenGL ES and I’ve never seen Apple devices run Ray Tracing (RTX).
Of course, because they mentioned this, I’m super excited to see what the full release of 1.19 will bring, hopefully including the support for this feature.
But, at the same time, I’m really confused; how can an iPhone or an iPad run Minecraft with Ray Tracing graphics? How will this feature even be implemented without causing severe lag or crashes?
Let me know if you have any comments, or anything that may clear my mind on this.