Remotion is a remote log spammer that can spam (almost, not guaranteed/tested) any remote logger! Good for the games that depend on using remote events/remote functions
Exploiters using remote logs may get lagged out, depending which remote spy they’re using
And if they’re using one of those print remote spies, then It’ll be impossible.
Remotion’s server script will automatically check if an exploiter has deleted the spammer script. If it detects it then it will automatically kick the player! (by last fired time)
You can install the ROBLOX module into your game, and then
you can run this code in:
require(game:GetService("Workspace").RemotionLoaderAsset.RemotionLoader):Initiate() -- make sure remotion is parented into your workspace
Remotion will automatically parent the client/server script so you don’t have to do
much hard work to implement remotion into your game!
Well, yes. Remotion’s installer will check for any other remotion scripts and will automatically delete it if it finds the script.
That’s fine, Because we have a simple plugin that will automatically check for Remotion and load it into your game!
Here is the github containing all of the sourcecode.
I will try my best to answer anybody with any questions (in the thread comments).