But this moment was extremely short-lived, the servers couldn’t handle it and roblox dropped form 9.3M concurrent users to 60K current users. Terrible.
But here’s the deal: Roblox needs to fix their servers as soon as possible. Otherwise they won’t be able to hit 10M. I think they need to fix a lot of architecture & they need to do it quickly, time is ticking.
Alright, so first off, I’m actually shocked Roblox hit an all-time CCU for the 2nd (or 3rd?) time this year. Wasn’t COVID-19 enough to bring up their CCU since everything went virtual for 3 years straight? Apparently not …
Second, if Roblox wishes to break this new record, they must fix their server architecture at any cost. Such a large player base and current online players need a stable server base to use. Especially in this era of time, the metaverse is becoming a reality. If Roblox wants to be apart of this future, revamping their server architecture is the first step.
I don’t believe they have bad servers, I’m almost very certain that they have old technologies clashing with modern technologies, this is clearly an issue and they may be in a tight space but something needs to be figured.