Hi, so I’m trying to make a script of where you say like :spawn plane it spawns a plane at your character and only a certain rank can use this. How do I do this?
This is scripting support, not “how to”.
How do you think you would do it?
You need to think off how to use on chatted events, get group rank, and :Clone().Parent = game.Players.Cookie_DevX.Character.HumanoidRootPart.Position
And then add some offsett to the position.
I’m just new, this is only my first year of scripting and I don’t know how to make that many things.
Should I put the model in replicated storage?
Well let’s think, replicated storage can be accessed by server and local script, so that would probably be a good start, yes.
If your new, learning more “how to script”, rather than “how to make things” will have a much larger benefit.
Sorry, I just wanna try making this and then I’ll stop harassing you.
Here is my first lines of code:
Local groupId = 12760887
Local rank = 255
Local Model = game.ReplicatedStorage.Model
game.Players.PlayerAdded:Connect(function(player)
player.Chatted:Connect(function(msg)
If string.sub(msg,1,10) == “:spawn plane” and
player:GetRankInGroup(groupId) = rank then
Model:Clone()
Model.Cframe = (player.Character.HumanoidRootPart)
Woah woah woah, you’re not harassing me.
I understand your new & you probably haven’t used scripting support before.
Don’t worry about asking questions.
I can loose my patience at some times.
But that’s because normally I have a lot of people bombarding at me.
Now, let’s try to get through this together.
So, let’s move on.
Is your Model anchored?
Yes. Is that good or bad?
I understand that about you having to do other things as well,
Tips
-
Always format your code.
-
Variables should be local, not “Local”.
-
if statements is “if”, not “If” & are normally on one line.
-
Please learn if statements and how they work here.
-
Please close your lines, to stop syntax errors.
-
Try using SetPrimaryPartCFrame.
-
Make a primary part for your model.
-
Read the tags I added in code.
-
Change cloned parent to workspace.
-
Don’t be afraid to ask me questions.
The code I have made for you:
Sending in a minute or so.
One more thing, to. ALWAYS READ YOUR OUTPUT.
I always read my output, I can catch errors in there.
Yes, I love to hear that.
should i make it into a local script and put it into ‘ServerScriptService’?
also, it said read the tags I added into it in ‘Tips’
Yeh, comments (Like – things) to be precise:
local groupId = 12760887 --Define the GroupId variable
local rank = 0 --Define the MinRank Variable
local Model = game.ReplicatedStorage:WaitForChild("Model") --Wait to see if "Model" is inside of Replicated Storage, just incase a loading issue or something else affects it.
game.Players.PlayerAdded:Connect(function(player) --When the player joins get the Player Instance.
player.Chatted:Connect(function(msg) --Detect whenthe player chats and get the message they sent.
if msg == ":spawn plane" and player:GetRankInGroup(groupId) == rank then --Check the msg they sent, see if the message is ":spawn plane" and check if the person has the correct rank, if they do continue.
Model:Clone() --Clone the model we defined earlier on.
Model.Parent = game.Workspace --Set the models parent, so we can see it in workspace.
Model:MoveTo(player.Character.HumanoidRootPart.Position) --Set the model to be were the player is.
end
end)
end)
If this worked for you mark it as soloution!
ServerScriptService never uses local script(s), it should be a script in ServerScriptService.